
It does what?
Jami wrote the first scenario. Tomorrow's the big day.
Scenario One
”Adventure Begins”
Early morning mist engulfed ruins of once mighty Fort Gradenhof. Sun was just rising, casting harmless but terrifying shadows over Grigorus´s camp. The only sound in the air was a lone wolf´s last sad call for company and rustling of leaves in soft morning breeze.
One of Captain´s men had found a breach in the wall and stairs further down into the halls of the fortress. Stretching his arms and giving a relaxed yawn he nodded to his men to ready themselves for oncoming adventure. Who knows which evil spawn of Chaos sleeps in those ruins or what foul magicks lure them into madness?
Captain Stojkovich had a bad morning. Last night he was waken by fool servant of that fool and selfish Baron to do some ridiculous task, but as a man of duty, he had obeyed. After short brief given by his liege, he had gathered a handful of his most trusted men and ventured into the wilderness following the ancestral map left to Baron Maxim by unknown stranger. Just before sunrise his Hunters had found what they were looking for, the ruins of Fort Gradenhof. Leading his men into the ruins and further down into the dark halls, they saw a dim lantern light shining nearby. “Ready yourself, men. We are not alone, and they know it too.”
Overall: First scenario of Epic saga takes place in ruin of Fort Gradenhof, a fortress run over by Archaon’s minions but later abandoned for unknown cause.
Forces: Two small warbands, around 300 p., only one Hero, no magic items. All models operate in skirmish formation, but shooting don´t suffer -1 to his against these. All units can be 5+ strong and rally even if under 25 % of original size.
Set-Up: Place ruins, rubble, broken furniture, etc. all around the battlefield in mutual agreement. Then put six counters (stones, marbles, etc.) into these ruins.
Objective: To discover hidden treasure, which is nothing else than the 13th Runefang!
Counters: When warrior enters in base-to-base contact with counter, roll a Dice. If roll is 6, he has found the fabled Runefang and can field it straight away! Ad +1 to the die roll after each revealed counter (ie. +1 if the counter is second to be “captured”, +2 if third, etc..). A warrior can give the Runefang to Warbands Hero if he is in b-t-b contact with him. Should the Warrior be slain, leave the Runefang in place to be further captured by another warrior.
Turns: The game lasts until all of enemy warriors are slain, or retreated of the table.
Winner of this scenario will capture the Runefang to be delivered to his Master and can equip his Lord Character with it with no additional points cost or reductions in their magic item allowance. Truly amazing prize and worthy objective for whole campaign!
-Jami
Scenario One
”Adventure Begins”
Early morning mist engulfed ruins of once mighty Fort Gradenhof. Sun was just rising, casting harmless but terrifying shadows over Grigorus´s camp. The only sound in the air was a lone wolf´s last sad call for company and rustling of leaves in soft morning breeze.
One of Captain´s men had found a breach in the wall and stairs further down into the halls of the fortress. Stretching his arms and giving a relaxed yawn he nodded to his men to ready themselves for oncoming adventure. Who knows which evil spawn of Chaos sleeps in those ruins or what foul magicks lure them into madness?
Captain Stojkovich had a bad morning. Last night he was waken by fool servant of that fool and selfish Baron to do some ridiculous task, but as a man of duty, he had obeyed. After short brief given by his liege, he had gathered a handful of his most trusted men and ventured into the wilderness following the ancestral map left to Baron Maxim by unknown stranger. Just before sunrise his Hunters had found what they were looking for, the ruins of Fort Gradenhof. Leading his men into the ruins and further down into the dark halls, they saw a dim lantern light shining nearby. “Ready yourself, men. We are not alone, and they know it too.”
Overall: First scenario of Epic saga takes place in ruin of Fort Gradenhof, a fortress run over by Archaon’s minions but later abandoned for unknown cause.
Forces: Two small warbands, around 300 p., only one Hero, no magic items. All models operate in skirmish formation, but shooting don´t suffer -1 to his against these. All units can be 5+ strong and rally even if under 25 % of original size.
Set-Up: Place ruins, rubble, broken furniture, etc. all around the battlefield in mutual agreement. Then put six counters (stones, marbles, etc.) into these ruins.
Objective: To discover hidden treasure, which is nothing else than the 13th Runefang!
Counters: When warrior enters in base-to-base contact with counter, roll a Dice. If roll is 6, he has found the fabled Runefang and can field it straight away! Ad +1 to the die roll after each revealed counter (ie. +1 if the counter is second to be “captured”, +2 if third, etc..). A warrior can give the Runefang to Warbands Hero if he is in b-t-b contact with him. Should the Warrior be slain, leave the Runefang in place to be further captured by another warrior.
Turns: The game lasts until all of enemy warriors are slain, or retreated of the table.
Winner of this scenario will capture the Runefang to be delivered to his Master and can equip his Lord Character with it with no additional points cost or reductions in their magic item allowance. Truly amazing prize and worthy objective for whole campaign!
-Jami
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