
Allrighty. Three more swordmen painted, so I've now reached thirty, which is the critical number required to wield a full unit with detachment, which - they say - is the shit. I think I'll be missing five to ten more in future, but I'm going to postpone such realities as long as possible. It's about that thing I mentioned earlier, responsibility dodging.

There's also some new flagellants coming. I think I'm finally starting to get the hang of this, though my bits box is not nearly as large as I would've wanted. I shall triumph, though. A few more, and some serious bad-ass painting and there we go, a unit of ten ready to go. Though I really should get those outriders ready as well. It's a world of decisions.
About tactics; I own more guns than needed to wield an offensive army of the like I would want, so perhaps I should focus on making a defensive one. Some points that support this:
- I have 20 painted handgunners with marksmen and 2 cannons
- I'm building a small-ish unit of flagellants and I just bought 15 greatswords; both tarpit units with some hitting potential but not enough numbers to survive crossing the table against enemy shooting
- My 30 swordmen are not enough for attacking, unless I ditch the detachment
- A warmachine (hellblaster or -storm) is quick to build, thus making the army truly capable for proper long distance damage -type of defense.
I do need a unit of crossbowmen for that extra 6", and I even have an ambitious idea for modelling them. I am excited about this idea. Inspired, if you will, but I do need more parts for it. And more time, for that matter.
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